Running log of what’s happening in the Dragonsfall Expansion development
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Getting Beta-Ready
Working on now: The Dragonsfall main storyline features an arc for each character that involves others at the guild and progressively builds the overall experience. These arcs are full of intrigue, adventure, and more than a few fight scenes. This led to a content warning list in the form of the 12 Days of Christmas…
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Story Evolution
Working on now: Luca charged in on his dapple gray mount, riding off with the story as only a cowboy can! As Marlon’s right hand, Luca is a key player and has inspired a story arc to fill in the time between all the characters being unlocked and the point in Killian’s story when things…
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Character Appearances
Working on now: Updating Sam’s mod to a new Dragonsfall-compatible versionFinishing year 1 coding and spritesWriting for Lance Character current appearance order: Tohtalem: Immediate on install, however he lives in the Secret Woods (code permitting) so is difficult to find at first. This is intentional to keep from leveling his hearts too quickly.Luca: Community Center…
Core Mod Features:
- 7 original characters
- Expansions of Lance and Sebastian
- Full new explorable area, including year-round farming section, forageables, fishing, buildings and more
- Adventurer’s Guild expansion, including new bunkhouse building
- Shop with new purchasable items
- Recipes using new forageables
- Quests to unlock new maps
- Discoverable magic lore
- Secret areas to discover
- Adventure-heavy, magic-based storyline
Completed:
- Introduction events written, coded, and tested for Luca, Rose, Sebastian, Killian, and Lance
- Character dialogue written up to 2 hearts for all characters, 4 hearts for most
- Festival, gift, resort, movie, and other miscellaneous dialogue written for all characters
- Base schedules completed for Tohtalem, Killian, Lance, Luca, Sebastian, and Rose
- Character setup and load completed for all characters
- Base overworld sprites completed for Killian, Luca, Rose, and Tohtalem
- Base portraits completed for all characters
- All base maps completed
- Base sprites for maps created, adding seasonal variants
Main mod requirements:
Stardew Valley Expanded
Must choose the Community Center route, this is a mod about magic, choosing Joja makes no sense and the triggers will not work.
Friendship routes only if a polyamory mod is installed. This is for story logic and I cannot code around the poly mod limitations.
