Beta in progress

Working on now:

  • Completing high-heart daily dialogue for all characters
  • Finish coding character arc events
  • Adding event reactions and other interaction lines
  • Updating Sam’s mod to a new Dragonsfall-compatible version

Beta testing has been quite the adventure, I have never coded anything this complex before and getting all the character schedules, map warps, festival positions, and interactions coordinated is a challenge! We tested with East Scarp and a few other major expansions along with some popular OC mods that affect the vanilla maps. So far, I’ve been able to work out all the bugs and conflicts. The Bunkhouse and Glade maps have been tested for functionality, and a lot of features added like interactive tiles and temporary changes based on events.

Tested:

  • Character sprites and portraits
  • Character entrances, triggers, schedules and dialogue
  • Events for all characters up to 4 hearts, 8 hearts for Tohtalem and Luca
  • Festival positions and map patches
  • Tohtalem and Luca’s character arcs
  • Maps, shop, crops, and forageables

Running Character Status (in order of appearance):

  • Tohtalem: dialogue and events up to 8 hearts tested
  • Luca: dialogue up to 4 hearts and all events tested
  • Rose: dialogue and events written up to 8 hearts, early events tested
  • Sebastian: dialogue up to 4 hearts and first few events tested
  • Lance: dialogue up to 4 hearts and first few events tested, written up to 6 hearts
  • Killian: dialogue and events up to 4 hearts tested, written up to 6 hearts
  • Cassia: dialogue and events up to 4 hearts tested, written up to 8 hearts
  • Imogen: dialogue up to 4 hearts and first few events tested
  • Raven: dialogue up to 4 hearts and first few events tested

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